Spell
QuickIndomitable Gladiator Beast
Archetype:
Gladiator Beast
View:
3111
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand.
Indomitable Gladiator Beast — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 56 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
The card's real value is its Graveyard effect: it converts two Gladiator Beast cards in the GY into deck cards and returns itself to hand, so a dead spell becomes a replayable one. The 500 ATK pump is a minor, single-target, end-of-turn effect and earns little. High deck inclusion (21 of 21 sampled decks, 47.6% in the Gladiator Beast archetype) shows the card is consistently played inside its own archetype; it confirms accessibility, not intrinsic power, and it is not allowed to lift the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Quick-Play spell that is live from hand, and its GY effect needs only two Gladiator Beast cards in the GY, which the archetype supplies (verified text; 21/21 decks run it, observed). |
| Combo & Conversion | 30 | Pumps one monster by 500 ATK and recurs itself; it does not build a board or deliver a finisher on its own (verified text; no combo evidence, so inference only). |
| Resource Economy | 62 | Returns itself to hand for two GY Gladiator Beast cards sent to the Deck, a roughly even-to-modest net gain that recycles spent bodies (verified text; inferred net value). |
| Effect & Interaction | 15 | No negation, removal or hand-trap effect; the ATK pump is a weak battle-step response (verified text). |
| Material Utility | 5 | A spell card, so it provides no Level, Attribute, or material value (verified card type). |
| Resilience & Flexibility | 55 | Its GY effect works from the Graveyard and can be used across turns, but the ATK pump is a single-target effect that a single response can stop (verified text; inferred). |
| Deck-Building Efficiency | 72 | Typically one copy per deck (17 of 21 decks run one), with no garnet, lock or self-restriction (observed deck stats; verified text). |
Calculation
Weight profile: Primary role Recovery/Recursion weights, no secondary blend. Intrinsic ≈ 51, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- GY effect returns itself to hand, so a spent copy is replayable (verified text)
- Two-card GY cost is easy to meet within the Gladiator Beast archetype (inferred from archetype density)
- Runs at 1 copy in most decks with no garnet or lock cost (observed)
Weaknesses
- Restricted to Gladiator Beast monsters, so the effect is dead outside that archetype (verified text)
- The ATK pump is only +500 and temporary (verified text)
- No opponent interaction and no material value (verified text)
- Recursion cost is two GY Gladiator Beast cards sent to the Deck (verified text)
Counters / choke points
- Negating the spell on activation stops the pump (inferred from Quick-Play spell rules)
- Removing or negating the target monster in response to the pump wastes the activation (inferred)
- Interaction aimed at the GY effect is harder to apply once the card is in the Graveyard (inferred)
Best use
Recovery/Recursion spell that replays from the GY and gives a small temporary pump. Decks: Gladiator Beast. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell with a target pump of 500 ATK until End Phase on a face-up Gladiator Beast monster you control; GY effect: return two Gladiator Beast cards from GY to Deck to return this card to hand; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: 21 of 21 sampled decks run the card (17 at 1 copy, 3 at 2, 1 at 3); 47.6% of decks are in Gladiator Beast archetype 698; 9.5% in archetype 242; Core Gladiator Beast monsters appear as partners in 100% of decks
- Inferred: Net GY value is roughly +1 card because the recovered copy replaces the spent one; Pump effect is minor and reactive, mostly a battle-step trick
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied; the text has no once-per-turn clause, so none is assumed






